Escaped Trollkin

STRENGTH 2D+1

PERCEPTION 2D

Melee

Con

Shield

Command

Brawling

Bargain

Lifting

Sing

Climbing

Gambling

Jumping

Search *

Stamina

 

 

 

AGILITY 4D

STEALTH 4D

Missile

Hide

Dodge

Sneak

Ride

Conceal

Swim

 

 

 

KNOWLEDGE 3D+1

MAGIC 2D

Languages

Enchant

Lores

Summon

First Aid

Kyger Litor Magic

Alchemy

 

Construct

 

Music

 

* The Trollkin gets a bonus D to Search at night. His eyes don't like the light

Background: All your life you’ve known you were different. The others in your litter were content to be slaves for the full trolls, but you always wanted your freedom. You tried to hide the fact that you were more intelligent than the other Trollkin - brighter in fact than a lot of your troll masters, but eventually they noticed. One troll wanted to eat you, but the others put you to work, using your mind for them, overseeing other, more stupid Trollkin.

Then you got your chance. When the trolls relaxed one night you stuck the troll watch in the back with a stolen dagger and crept away into the dawn. Now you have to make sure that the trolls never catch you, because if they do, you’ll be supper.

Magic: Kyger Litor Mother of the trolls. Commander of darkness, summoner of darkness spirits.

Possessions: Rough and Ragged clothes. Spear and dagger. Sling. Not much money. Wide brimmed hat to shelter you from the sun.

Connection With Other Characters: The Healer might have sheltered you after your escape. The Sage might have studied you. The Dark Troll might remember as a slave (and might still want to eat you). Anyone wanting a quick Thief might have hired you.

Enemy: The Troll that used to be your master?

Appearance: Short, tattered. Ugly by anyone’s standard, protruding teeth, big ears, grey warty skin. Arrogant stare.