Tarshite Exile
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STRENGTH 3D+1 |
PERCEPTION 4D |
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Melee |
Con |
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Shield |
Command |
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Brawling |
Bargain |
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Lifting |
Sing |
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Climbing |
Gambling |
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Jumping |
Search |
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Stamina |
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AGILITY 3D+2 |
STEALTH 2D |
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Missile |
Hide |
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Dodge |
Sneak |
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Ride |
Conceal |
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Swim |
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KNOWLEDGE 3D+1 |
MAGIC 2D |
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Languages |
Enchant |
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Lores |
Summon |
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First Aid |
Orlanthi Magic |
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Alchemy |
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Construct |
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Music |
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Background: You were raised at the court of the King of Tarsh. Your family was one of the great families, the people that made Tarsh what it was. Though your family was happy to be friends of the great Lunar Empire to the North you welcomed Tarsh’s independence as well. Others did not.
On night you woke up smelling smoke and found that your home was being attacked by soldiers loyal to another house, one that wanted to see Tarsh as a province of the Lunar Empire and sought to remove a powerful rival.
You fled the assassins, leaving your ancestral home in flames. Since then you’ve been looking revenge.
Magic: Yanfal Tarnils War God of the Lunar peoples. An honourable soldier. One of the Seven Mothers who gave life to the Red Goddess.
Possessions: Fine clothes. Plenty of money. Scimitar. Ancestral heirloom. Writing gear. Horse.
Connection With Other Characters: The Sun Domer or Humakti might have worked for your family in the past. The Bard might have played for one of your feasts. You might have studied under the Sage. You might have hunted the Duck. Might almost any character have been a long lost relative?
Enemy: The leader of a rival family?
Appearance: City slicker down on his luck