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STRENGTH 3D+2 |
PERCEPTION 3D |
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Melee |
Con |
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Shield |
Command |
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Brawling |
Bargain |
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Lifting |
Sing |
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Climbing |
Gambling |
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Jumping |
Search |
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Stamina |
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AGILITY 3D+2 |
STEALTH 3D |
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Missile |
Hide |
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Dodge |
Sneak |
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Ride |
Conceal |
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Swim |
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KNOWLEDGE 3D |
MAGIC 2D |
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Languages |
Enchant |
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Lores |
Summon |
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First Aid |
Orlanthi Magic |
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Alchemy |
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Construct |
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Music |
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Background: When you were young your land was free. Your father was a warrior of the [insert tribe name], one of the tribes of the free nation of Sartar. Then the Lunars came. Your father went to war and fought against the Lunar invaders. They were halted at Dunstop, but Sartar paid a heavy price for their victory - your father was one of the dead.
When your father’s sword and shield were brought back you took them and swore that you would use them as bravely as he had. Alas you never got the chance. The Lunars struck against Boldhome using forbidden magics the very next year and Sartar fell.
At first they just taxed you, and told you that you no longer free men, a bitter pill, but now things have gone too far. They give you invented gods to revere. They forbid the telling of the old tales.
Too much. The time has come to stand against them. And if you die in Orlanth’s name, fighting for freedom, then you'll see your father again, as you eat the heroes portion at Orlanth's table.
Magic: Orlanth:King of the Gods, Lord of the Storm. Chief god of the people of Sartar. His worshippers include mighty warriors and priests capable of twisting the winds to their will. An elemental god.
Possessions: Battered Sword and Shield. Medium Armour (+1D to Strength, -1D to Dexterity and Stealth skills). Money.
Connection With Other Characters: The Healer, Sage and Goldentounge might once have played a part in your rituals. You might have fought with or against the Humakti, the Duck or the Sun Domer. The Brave might have raided your herds.
Enemy: Any Lunar, a turncoat from your tribe?
Appearance: Straight backed, tattoos fresh on your arms, still young.