Grim Humakti
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STRENGTH 4D |
PERCEPTION 3D |
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Melee |
Con |
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Shield |
Command |
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Brawling |
Bargain |
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Lifting |
Sing |
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Climbing |
Gambling |
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Jumping |
Search |
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Stamina |
Sense Assassin |
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AGILITY 3D+1 |
STEALTH 3D |
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Missile |
Hide |
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Dodge |
Sneak |
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Ride |
Conceal |
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Swim |
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KNOWLEDGE 2D+2 |
MAGIC 2D |
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Languages |
Enchant |
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Lores |
Summon |
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First Aid |
Kyger Litor Magic |
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Alchemy |
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Construct |
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Music |
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Background: You’re a soldier. A mercenary. A servant of the Lord of Death. A killer. You’ve fought in many battles. Given Death to all those that opposed you. Now most of your fellow warriors have gone to your Lord Humakt in his grey halls.
Sometime you fought for the Lunars, protecting them from the undead perversions that issue from Delecti’s ruins. More often you fought against them. It makes little difference.
Magic: Humakt God of Death and War to the people of Sartar. He has a special enmity for those who twist Death and make undead. His worshippers can never be raised from the dead. A special cult magic will instantly kill any one foe if the Humakti can roll higher than the foe's Magic+Stamina roll.
Possessions: A brutally functional sword. Shield. Medium armour (+1D to Strength, -1D to Dexterity and Stealth skills). Money. Ceremonial sword. Two or three items of plunder.
Connection With Other Characters: You might have worked for the Tarshite Exile, the Sage, the Goldentounge or anyone else likely to hire a soldier. You might have served alongside, or fought against the Sun Domer, the Brave or the Duck. Once the Orlanthi might have been a kinsman.
Enemy: Anyone making use of undead? A fellow Humakti that broke his oath?
Appearance: Shadowed eyes, notched shield and bright sword go together to keep the natives quiet.