Itinerant Bard
|
STRENGTH 2D+2 |
PERCEPTION 3D+1 |
|
Melee |
Con |
|
Shield |
Command |
|
Brawling |
Bargain |
|
Lifting |
Sing |
|
Climbing |
Gambling |
|
Jumping |
Search |
|
Stamina |
|
|
|
|
|
AGILITY 3D |
STEALTH 2D |
|
Missile |
Hide |
|
Dodge |
Sneak |
|
Ride |
Conceal |
|
Swim |
|
|
|
|
|
KNOWLEDGE 4D |
MAGIC 3D |
|
Languages |
Enchant |
|
Lores |
Summon |
|
First Aid |
Donandar Magic |
|
Alchemy |
|
|
Construct |
|
|
Music |
|
Background: You are a travelling storyteller and minstrel. Before the Lunars came to your land you travelled freely, discovering and spreading new stories throughout the year. The Lunars didn’t approve of this. They wanted you to stay in one place and to tell stories that,while sometimes very good stories, weren’t as true as the old tales.
They wanted to spread stories about men and women, about love and death, things that your stories were always about, but they wanted you not to tell the old stories. About how Orlanth fought the Blue dragon Aroka and so rescued Heler, about Orlanth’s quest to return Yelm, the dead Sun Emperor to life. Being forbidden to tell all of the stories is only a step away from being told to tell lies. And that’s something you’ll never do.
Magic: Donanadar Bard, musician, storyteller. His magic will enhance performances and may enable him to tell lost stories.
Possessions: Musical instrument(s). Bright coloured clothes. Shortsword. Some money. Writing gear.
Connection With Other Characters: You might have a professional rivalry with the Sage. You might have played for the Tarshite Exile or the Orlanthi. You might have travelled with the Healer or the Goldentounge.
Enemy: Those that want to silence you?
Appearance: When not talking, always listening.